![]() These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest./r/runescape is a subreddit dedicated to the MMORPG RuneScape. Upon completing any of the following quests, players may choose to allocate experience to Herblore. Main article: Quest experience rewards Quest Greenman's ale (m) boosts Herblore by +2. Greenman's ale (purchased in Yanille bar) boosts Herblore by +1. Grants complete immunity to dragonfire for six minutesĪ spicy stew with brown spice in it can boost Herblore by up to +5 or -5. Instantly cures venom and provides immunity to it for five minutes Grants complete immunity to dragonfire for three minutes Zulrah's scales (five scales are required per dose)Ĭombines the properties of super attack, super strength and super defence potions all in one Lava scale shard (one shard is required per dose)Ĭan be used with an anti-dragonfire shield to completely prevent dragonfire damage. Poison starts at 6 damage for melee weapons and 4 damage for ranged weapons. Temporarily increases Magic by 4 and Defence by 15% plus 5.īoosts Defence and Hitpoints but lowers Attack, Strength, Magic, and Ranged Requires a vial of blood in place of water. Temporarily increases Ranged by +10% plus 4 and Defence by 15% plus 5. Stamina potion restores 20% of your energy and reduces the rate that run energy depletes while running by 70% for 2 minutes.Īmylase crystals can be purchased using Marks of grace from Grace's Graceful Clothing.īoosts Strength by 12% + 2, Attack by 20% + 2, but lowers Defence and remaining Hitpoints by 10% + 2.Ĭures poison and provides immunity for 12 minutes. Poison starts at 5 damage for melee weapons and 3 damage for ranged weapons. Temporarily increases Ranged level by +10% plus 4. Provides some resistance to dragons breath.Ĭan be used with an anti-dragonfire shield to completely prevent dragonfire damage. Temporarily increases defence level by 15% plus 5.Ĭures and gives immunity to poison for 9 minutes. Partial experience is given for each addition of one of the secondary ingredients in this potion. Sanfew Serum combines the properties of super restore, superantipoison, and relicym's balm potions all in one. Restores all stats except hitpoints, including prayer points, by 25% plus 8. Poison starts at 4 damage for melee weapons and 2 damage for ranged weapons. Not tradeable.įor use on arrows, daggers, spears, hastae, javelins, darts, knives, and bolts. Made during A Fairy Tale Part II quest, and components are only available via the Fairy rings. Temporarily increases Strength level by 15% plus 5. Kebbit teeth are obtained by deadfall trapping Sabre-Toothed Kebbits. Reduce player size during Grim Tales Quest ![]() Temporarily increases Attack level by 15% plus 5.Ĭures poison and provides immunity for 6 minutes.Ĭan be used to get into the Fishing Guild if you are a few levels short. Restores 25% of your total Prayer points plus 7. Generally not made - prayer potions are an effective defence against most attacks and far more widely used.Įffect of both Attack potion and Strength potion. Temporarily raises Defence level by 10% + 3. Used to make oily fishing rods during the Heroes' Quest Used against Vampyre Juvinates and Vampyre Juveniles, particularly in the Temple Trekking minigame Restores combat-related stats back to normal by 30% of level plus 10.ĭoes not restore Hitpoints or Prayer points. Used to convert Compost into Supercompost Made in a cup of heated water instead of a vial of water. Requires partial completion of One Small Favour. Boosts max hitpoints by 5 if at full health Learned and required in Shades of Mort'ton.Ĭures poison, restores some run energy and heals 5 hitpoints. Temporarily cures Afflicted NPCs in Mort'ton Temporarily raises Strength level by 10% + 3. Requires partial completion of Zogre Flesh Eaters. Temporarily raises Attack level by 10% + 3.Ĭures poison and provides immunity for 3 minutes.Ĭures disease and provides immunity for a short time This can be useful for conserving resources on Ironman accounts or for potions with rare or expensive ingredients.įor information about the cost per experience, see Calculator:Herblore/Potions Potion Wearing an amulet of chemistry gives a 5% chance of creating a 4 dose potion instead. Some higher-level potions require a vial of coconut milk to be used instead of water. ![]() A newly finished vial of potion contains 3 doses of the potion. Once you add a herb to a vial of water, you get an unfinished potion, then you must add a secondary ingredient to finish the potion completely. Cleaning herbs is a simple task you have to perform before you can add a herb to a vial to create an unfinished potion.įor information about the cost/profit on cleaning herbs or creating unfinished potions, see Calculator:Herblore/Herbs Grimy Herb
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